A blog from a North-norwegian human-centered technologist


Human-Computer Interaction

(and not HealthCare Informatics)  


Interaction Design

Principles for Effective Design (From the Norman Niels Group’s Usability Week 2012 program with Bruce “Tog” Tognazzini). Almost 30 principles, which are also (as far as I understand) given in the Apple guidelines for good interface design (at some detail). Each of these points has, of course, related considerations to take – and these are only the headlines of each of them.

Most of these principles are are implemented in guidelines for interface design from Apple. Here are the current (2012) Mac OS X interface guidelines and the current iOS guidelines are here. You can download the guidelines as pdfs. The Apple guidelines are, however, very closely tied to the platform.

  1. Æsthetics
  2. Animation
  3. Anticipation
  4. Autonomy
  5. Consistency
  6. Customization
  7. Defaults
  8. Efficiency of the user
  9. Envision Information
  10. Explorable Interfaces
  11. Feedback
  12. Freedom
  13. Human-Interface Objects
  14. Illusions Good & Bad
  15. Kinesthesia
  16. Latency Reduction
  17. Learnability
  18. Leverage
  19. Memorability
  20. Metaphors
  21. Modes
  22. Protect Users’ Work
  23. Readability
  24. Simplicity
  25. Stability
  26. State
  27. Undo
  28. Visibility
  29. Delight is the Goal

One thought on “H C I

  1. Pingback: Usability Week 2012, London – Oppsummering | UITbeta

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